AI Insights · Timothy · April 2024
Top 5 Educational Games on iOS in South America: Q1 2024
Discover the performance of the top 5 educational games on iOS in South America for Q1 2024, with insights on downloads, revenue, and active users.
Throughout the first quarter of 2024, the top five educational games on the iOS platform in South America showed varied performance trends in terms of downloads, revenue, and active users. Below, we provide a detailed analysis of each app's performance based on Sensor Tower data.
Lingokids - Play and Learn
During Q1 2024, Lingokids - Play and Learn saw a steady weekly revenue, peaking at approximately $31K in early January before stabilizing around $25K towards the end of the quarter. Weekly downloads fluctuated, with a notable peak of 12.5K in mid-February and a low of 7.9K in early February. Active users also displayed a varied pattern, starting at 27.9K in early January, dipping to 24.3K in early March, and then climbing back to 29K by the end of March.
PlayKids+ Kids Learning Games
PlayKids+ Kids Learning Games experienced a gradual decline in weekly revenue, starting at $18.5K in early January and ending at $13.5K by late March. Downloads showed similar trends, beginning at 2.3K in early January and reaching a low of 1.4K in early February, before rebounding to 2.3K by the end of March. Active users mirrored this trend, starting at 14.8K in early January, with a low of 12.7K in early March, and ending at 15K in late March.
Buddy.ai: Early Learning Games
Buddy.ai: Early Learning Games maintained a consistent weekly revenue, ranging between $6.2K and $7.9K throughout the quarter. Downloads peaked at 5.8K in late January but saw a decline to 2.7K by early March. Active users followed a similar pattern, starting at 8.7K in early January, peaking at 11.8K in late January, and then declining to 7.3K by early March, with a slight rebound to 9K by the end of the quarter.
Learning Kids Games 4 Toddlers
Learning Kids Games 4 Toddlers saw a relatively stable weekly revenue, staying around $5.5K throughout most of the quarter. Downloads showed a peak of 6.7K in mid-February and a low of 4K in early March. Active users were quite stable, starting at 21.6K in early January and peaking at 22.9K in mid-February, before stabilizing around 22.3K by the end of March.
Papumba: Kids Learning Games
Papumba: Kids Learning Games experienced stable weekly revenue, maintaining around $3.5K throughout the quarter. Downloads were consistent, ranging between 400 and 800, with a peak of 829 in late March. Active users showed slight fluctuations, starting at 3.2K in early January, dipping to 2.7K in early February, and ending at 2.9K by late March.
For more detailed insights and data, visit Sensor Tower.